from bge import logic, events
import random
import time
cont = logic.getCurrentController()
own = cont.owner
sc = logic.getCurrentScene()
obl = sc.objects
mouse = logic.mouse
text = obl['Text']
opt_1 = obl['txt_but_1']
opt_2 = obl['txt_but_2']
opt_3 = obl['txt_but_3']
cam = obl['Camera']
button_1 = obl['back_1']
button_2 = obl['back_2']
button_3 = obl['back_3']
#cam['click'] est ici une variable str stcoké sur la camera. Sa valeur au demarrage est 'st'
def button(tx1,ac1,tx2,ac2,tx3,ac3):
opt_1['Text'] = tx1
opt_2['Text'] = tx2
opt_3['Text'] = tx3
if cont.sensors['Mouse'].hitObject == obl['back_1'] and cont.sensors['Clic'].positive:
print('b1')
cam['click'] = ac1
elif cont.sensors['Mouse'].hitObject == obl['back_2'] and cont.sensors['Clic'].positive:
print('b2')
cam['click'] = ac2
elif cont.sensors['Mouse'].hitObject == obl['back_3'] and cont.sensors['Clic'].positive:
print('b3')
cam['click'] = ac3
def st():
text['Text'] = 'What will you do next ?'
button('walk','walk','camp','camp','','st')
def walk():
text['Text'] = 'walking'
button('1','camp','2','camp','3','st')
def camp():
text['Text'] = 'camping'
button('1','walk','2','camp','3','st')
def start():
if cam['click'] == 'st':
st()
elif cam['click'] == 'walk':
walk()
elif cam['click'] == 'camp':
camp()
else:
pass
start()
Cette contribution était de : http://blenderclan.tuxfamily.org/html/newbb/viewtopic.php?forum=2&topic_id=47497&post_id=566854